Time and the Theater

“The mystery in drama is time.” –David Mamet

A plot is an arrangement of action and episode held together by the causal glue that Aristotle calls “probability and necessity.” Once it is decided that only a nuclear warhead will serve to destroy Godzilla and the other creatures he is fighting with, then whatever is required to fire such a warhead at the monsters “necessarily” follows. It doesn’t follow by strict necessity. After all, these are actions of human beings, which can always take a willful diversion. But given the end desired, the actions taken to obtain it follow by a kind of “necessity” that Aristotle tries to capture with the made-up phrase, “probability and necessity.”

A plot pictures movement through time, but in doing so it paradoxically seeks to wrest the characters out of time. In the final essay in his book, Theatre, David Mamet writes that “the rejection of this intolerable burden [i.., time], our human specialty, is the goal of the religious mystic, the yogi, the lover, and the drug addict–to live in a world without time, to achieve unbeing.”

To seek a world beyond time is also the goal of the dramatist. Aristotle famously says that tragedy is more philosophical than history because it seeks the universal in the particular. In the preface to 3 Plays Thornton Wilder echoes Aristotle when he contends that the theater’s special ability is to tell the truth both of the particular individual and of the general truth:

“It is through the theater’s power to raise the exhibited individual action into the realm of idea and type and universal that it is able to evoke our belief.”

Accordingly, Wilder disdains the tendency of 19th-century theater to “load the stage with specific objects,” objects meant to ground the action in the particularities of time and place. “So it was by a jugglery with time that the middle classes devitalized the theater. When you emphasize place in the theater, you drag down and limit and harness time to it. You thrust the action back into past time, whereas it is precisely the glory of the stage that it is always “now” there. Under such production methods the characters are all dead before the action starts. You don’t have to pay deeply from your heart’s participation.”

So a piece of drama meant for the stage shows us human beings in action, and thus movement through time, but at the same time it aspires to place that action against the backdrop of that which exists outside of time. The past and future of action is illuminated by the always “now.” For this reason the theater audience is better able to contemplate the eternal truth in the particular.

Mamet concludes his essay by saying, “The examination of this urge [to transcend time] and its avowal and the confession of its tragic impossibility is the subject of all drama.”

Tragic action, surely enough, reveals all that is humble and time-bound in the human condition. But Mamet is incorrect to say that such action is the subject of all drama. For the human mind also has its comic mode, which seeks that which transcends time–and finds it.

The Books on Writing I’ve Learned From Most

Aristotle, Poetics

The first principles of storytelling briefly and sometimes cryptically stated.

 

Linda Seger, Making a Good Script Great

I discovered this book some years ago now in a public library in Houston, Texas. Broke open for me the whole idea of story structure: inciting incidents, turning points, etc. Not just for screenwriters.

 

Robert McKee, Story

It’s big. It’s theoretical. It repays attention a hundred-fold. Read Seger first then let McKee take you even deeper into what makes a story work. If I could keep only one writing book on my shelf, it would be this one. Not just for screenwriters.

 

Dorothea Brande, Becoming a Writer

A book about what the title says. Invaluable advice on how to focus the mind for writing fiction.

 

Flannery O’Connor, Mystery and Manners

Wit and wisdom from one of the greatest writers of the 20th century.

 

Viki King, How to Write a Movie in 21 Days

Think the title sounds cheesy? I followed the program and produced a script, my very first, which got me a reputable agent in LA. A great resource for the overly-analytical.

 

John Vorhaus, The Comic Toolbox

Broke open for me the principles of comedy. If we can’t have Aristotle’s lost book on comedy, at least we have Vorhaus.

 

Stephen King, On Writing

I’ve never read a Stephen King novel but I’m greatly in his debt for this book.

 

David Mamet, Bambi vs. Godzilla

In this book Mamet reveals the Long Lost Secret of the Incas. Learn it. Memorize it.

 

I have on my shelf Percy Lubbock’s The Craft of Fiction, a book Graham Greene mentions in his autobiography. I’ve never looked at it but I aim to now.

Pretty Good Writing Advice

When in the midst of a story I need to refocus on the basic principles of narrative structure, I often (perhaps not often enough) go back to what playwright-screenwriter-director David Mamet, in his book on Hollywood, Bambi vs. Godzilla, calls “The Long Lost Secret of the Incas.” The secret consists in three magic questions. “Anyone who wants to know how to write drama must learn to apply these questions to all difficulties,” says Mamet. “It is not only unnecessary but also impossible to know the answers before setting out on the individual project in question, as there are no stock answers.”

Drama, argues Mamet, is a succession of scenes, and a successful scene must “stringently apply and stringently answer the following questions…”

Are you ready?

Here it is. The Long Lost Secret of the Incas.

  1. Who wants what from whom?
  2. What happens if they don’t get it?
  3. Why now?”

That’s it. As a writer, your yetzer ha’ra (evil inclination) will do everything in its vast power to dissaude you from asking these questions of your work. You will tell yourself the questions are irrelevant as the scene is “interesting,” “meaningful,” “revelatory of character,” “deeply felt,” and so on; all of these are synonyms for “it stinks in ice.”

Mamet’s three magic questions are the concentrated version of the famous leaked memo to the writers of his television show, The Unit, available here.

First principles, however, are not the only kind of principles. If Mamet’s three magic questions are the first principles of good storytelling, then Emma Coats’s 22 storytelling principles making their way around the Internet this week articulate some of the most relevant secondary principles. Coats is a storyboard artist at Pixar, a company that knows a thing or two about good storytelling. The following are the maxims she’s gleaned from her years working at the prestigious animation studio:

1: You admire a character for trying more than for their successes.

2: You gotta keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer. They can be v. different.

3: Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.

4: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.

5: Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.

6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?

7: Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.

8: Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.

9: When you’re stuck, make a list of what WOULDN’T happen next. Lots of times the material to get you unstuck will show up.

10: Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.

11: Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.

12: Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th–get the obvious out of the way. Surprise yourself.

13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.

14: Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.

15: If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.

16: What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.

17: No work is ever wasted. If it’s not working, let go and move on–it’ll come back around to be useful later.

18: You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.

19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.

20: Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?

21: You gotta identify with your situation/characters, can’t just write ‘cool.’ What would make YOU act that way?

22: What’s the essence of your story? Most economical telling of it? If you know that, you can build out from there.

Mamet’s 3 + Coats’s 22. That’s 25 basic storytelling principles that, if followed–as Mamet tells the writers of The Unit–will buy you a house in Bel Air and allow you to hire someone to live there for you.