A Conversation with Disney Animator David Block, Part 2

A Conversation with Disney Animator David Block, Part 2

Get ready to be inspired by my conversation with veteran Disney animator, David Block.

In the interview David and I talk about:

  • the special qualities that animation brings to storytelling
  • the aesthetic differences between traditional hand-drawn and computer animation
  • David’s revered animation mentors
  • the distinctiveness of commercial animation
  • what businesses are learning from animation techniques

Enjoy the conversation!

A Conversation with Disney Animator David Block

A Conversation with Disney Animator David Block

Get ready to be inspired by my conversation with veteran Disney animator, David Block.

In the interview David and I talk about:

  • the special qualities that animation brings to storytelling
  • the aesthetic differences between traditional hand-drawn and computer animation
  • David’s revered animation mentors
  • the distinctiveness of commercial animation
  • what businesses are learning from animation techniques

Enjoy the conversation!

Point of No Return

Last night at our company’s table read of Macbeth–our local community theatre is just starting rehearsals for a fall production of the play, for which I’ve been (great hollering haggis!) cast as the lead–I read these lines that Macbeth speaks right before our intermission (and as he contemplates further murder):

I am in blood

Stepp’d in so far as that, should I wade no more,

Returning were as tedious as go o’er…

These lines encapsulate Macbeth’s position at the point of no return, the point in a story in which it is just as much trouble, if not impossible, for the hero to go back where he started as it is for him to keep pressing on. “Returning were as tedious as go o’er.”

The point of no return is a place at which we initially feel stuck. We’ve started out on a journey toward some cherished goal, but things have become more complicated than we counted on. We knew it was going to be difficult, but we didn’t know it was going to be like this

What is needed in this situation is a fresh surge of determination (though without Macbeth’s particular motivation!). Realizing that there is no sense in going back, we have to keep soldiering on.

But this doesn’t necessarily mean that we simply keep doing the things that got us stuck in the first place (Macbeth might have learned from this). We need renewed determination, but to meet the challenges that lie ahead we also need a fresh injection of creativity. Maybe we’re stuck because the plan we put in place to achieve our goal isn’t well-designed for the purpose? Maybe we have to rethink our entire strategy?

Are you feeling stuck today in some project you are working on? Think about the plan that got you to this place. Then consider whether an utterly different approach might help you break free from it. If you think that it would, then start brainstorming.

And aim high. You might as well. For there’s really no going back.

 

P.S. Speaking of fresh injections of creativity, my new online course, The Art of the Storypreneur, is now open for enrollment. This course is designed to help you become, not just a storyteller, but a story creator for your business or organization. Subscribers to The Comic Muse email Newsletter receive a nifty discount. And enroll before midnight (EST) on Friday, July 19, 2013, and receive a free, half-hour mind-meld with me via phone or Skype. The syllabus and other details about the course can be found here.

Transmedia Mogul Lisa Walker England, Part 3

Transmedia Mogul Lisa Walker England, Part 3

Lisa Walker England is one busy storyteller.

Aside from running the show at journeycraft.tv, she is the COO of the sequential art and multimedia intellectual property development firm, City Beast Studio, the creator and showrunner of the new steampunk fantasy web experience, Aurelia: Edge of Darkness, as well as the creator of the serial fantasy novel, Rise of the Tiger. Among several other projects.

Like Gaul and The Lord of the Rings, my conversation with Lisa is broken into three parts. In this third part, Lisa talks about storytelling for business, and the key storytelling principle most businesses ignore.

In our interview, Lisa mentioned a couple of articles that I know you will want to get your transmedia digits on. She also sent along some other links to articles pertinent to our conversation. Here they all are…

“Why Hollywood Needs More Experience Designers Part 1″ from Transmedia Coalition

Why Hollywood Needs More Experience Designers Part 2

“Resurrecting Multimedia from the Mire of Transmedia” by Mike Jones

“Confessions of a Lone Writer: A Journey into Collaborative Creativity” by Lisa Walker England (this article is per Lisa’s point in part 3 of our interview about collaborating and the core of storytelling–though this article is geared toward individual storytellers, the same principles, Lisa submits, apply to business.)

“Three Irreducible Elements of a Brand Story” by Lisa Walker England

“Applying Storytelling Principles to Marketing Messages” by Lisa Walker England

Want to get in touch with Lisa? Perhaps even participate in Aurelia: Edge of Darkness? Email her at [email protected].

Transmedia Mogul Lisa Walker England, Part 1

Transmedia Mogul Lisa Walker England, Part 1

Lisa Walker England is one busy storyteller.

Aside from running the show at journeycraft.tv, she is the COO of the sequential art and multimedia intellectual property development firm, City Beast Studio, the creator and showrunner of the new steampunk fantasy web experience, Aurelia: Edge of Darkness, as well as the creator of the serial fantasy novel, Rise of the Tiger. Among several other projects.

Like Gaul and The Lord of the Rings, my conversation with Lisa is broken into three parts. In this first part, Lisa takes us on a tour of her transmedia world–a tour which may well inspire your own transmedia efforts.

In our interview, Lisa mentioned a couple of articles that I know you will want to get your transmedia digits on. She also sent along some other links to articles pertinent to our conversation. Here they all are…

“Why Hollywood Needs More Experience Designers Part 1″ from Transmedia Coalition

Why Hollywood Needs More Experience Designers Part 2

“Resurrecting Multimedia from the Mire of Transmedia” by Mike Jones

“Confessions of a Lone Writer: A Journey into Collaborative Creativity” by Lisa Walker England (this article is per Lisa’s point in part 3 of our interview about collaborating and the core of storytelling–though this article is geared toward individual storytellers, the same principles, Lisa submits, apply to business.)

“Three Irreducible Elements of a Brand Story” by Lisa Walker England

“Applying Storytelling Principles to Marketing Messages” by Lisa Walker England

Want to get in touch with Lisa? Perhaps even participate in Aurelia: Edge of Darkness? Email her at [email protected].

Marvelous Inevitability

Aristotle in his Poetics tells the story of King Mitys of Argos who was murdered. Later on, a statue of Mitys was erected in the town, and one day the murderer himself came by to look at it. But while the murderer was looking at the statue, it happened to fall down upon him and kill him.

Pure chance? Cosmic justice?

Aristotle’s concern in the Poetics is not so much to answer these larger questions. His concern is with storytelling, and what makes for a successful climax to a story.

That success comes down, Aristotle says, to two factors, factors that are relevant not only to the blackly comic story of Mitys and his murderer, but to all stories.

First, the climax of a compelling story must be, to some significant degree, contrary to expectation. We don’t expect Mitys’s murderer to die in the end. We don’t expect Mr. Darcy to continue his pursuit of Elizabeth Bennet after Lydia’s elopement and Lady Catherine’s visit. We don’t expect Sam Gamgee to emerge as the hero at the end of Lord of the Rings. And so these story climaxes make us marvel.

But secondly, what happens contrary to expectation in a story climax must also give the impression of having come about with a certain inevitability. For “even among chance things,” says Aristotle, “those seem most wondrous which appear to have come to be as if for a purpose.”

Thus the death of Mitys’s murderer is the more wondrous because it seems to have been “planned.” Thus the union of Mr. Darcy and Elizabeth and Sam’s heroics on Mount Doom are all the more wonderful because they are the result of deeper causes at work well below the surface of these stories (in a word, Darcy and Sam’s virtue).

For us to marvel at a story climax, it cannot come about so contrary to expectation that it seems contrived. There must be a “logic” to the unexpected, so that when it comes about we say to ourselves, “Aha! I see now. That’s the way things had to be.”

We love surprises. But we also love to discern causes.

Best of all, we love to have the experiences combined.

Marvelous inevitability. It’s one of the chief secrets of great storytelling in any genre.

How will you incorporate it into the story you’re working on today?

 

*The photograph above is of the Head of Hermes from the Ancient Agora Museum in Athens, taken by Marsyas and found on Wikimedia Commons.

What It Takes to Connect in the Connection Economy

If Seth Godin is right, and I believe he is, that we now live in a post-industrial, connection economy, then it behooves us to learn the language of connection.

Think about it: what do you connect with? What makes you feel like you’ve really established a bond with a person or an institution?

For me, it’s the sense that I’ve been listened to and understood.

The sense that I’ve been valued.

The sense that someone is “speaking my language.”

In a business setting, the sense that a product or service or event taps into my most cherished interests and desires.

The impatience to share the experience with others.

But for a great connection to happen, there must be great communication. Someone has to speak or otherwise convey the understanding and the appreciation and the excitement that is going to create a bond.

This usually doesn’t happen in a PowerPoint presentation. Or a white paper. Or a memo. Or a speech. Or a conventional newsletter. Or standard web copy.

Sometimes, but not often.

So where does it happen?

The customary medium of great communication is that of a story.

In a story, as Robert McKee defines it, idea (a truth) is wedded to emotion (what we are most passionate about) and a connection is made between two or more human beings.

Godin further argues that what drives the connection economy is “art.” Works of “art,” broadly defined, are works that communicate ideas that connect to our most cherished, most human interests and desires.

And what’s the paradigmatic human art? Storytelling.

So this is my syllogism:

We live in a connection economy.

Connections are best made through great stories.

The connection economy requires great stories.

So, how are you adjusting to the connection economy?

What are the media you are using to make real connections?

In what ways is it possible for you to incorporate great stories in your media?

If you would like some assistance in thinking through these questions, I’m here to help you. Don’t hesitate to contact me at 571-419-3990 or [email protected].

 

* The painting imaged above is “Wandering Storyteller with a Magic Lantern” by Alessandro Magnasco (1667-1749).

Pretty Good Writing Advice

When in the midst of a story I need to refocus on the basic principles of narrative structure, I often (perhaps not often enough) go back to what playwright-screenwriter-director David Mamet, in his book on Hollywood, Bambi vs. Godzilla, calls “The Long Lost Secret of the Incas.” The secret consists in three magic questions. “Anyone who wants to know how to write drama must learn to apply these questions to all difficulties,” says Mamet. “It is not only unnecessary but also impossible to know the answers before setting out on the individual project in question, as there are no stock answers.”

Drama, argues Mamet, is a succession of scenes, and a successful scene must “stringently apply and stringently answer the following questions…”

Are you ready?

Here it is. The Long Lost Secret of the Incas.

  1. Who wants what from whom?
  2. What happens if they don’t get it?
  3. Why now?”

That’s it. As a writer, your yetzer ha’ra (evil inclination) will do everything in its vast power to dissaude you from asking these questions of your work. You will tell yourself the questions are irrelevant as the scene is “interesting,” “meaningful,” “revelatory of character,” “deeply felt,” and so on; all of these are synonyms for “it stinks in ice.”

Mamet’s three magic questions are the concentrated version of the famous leaked memo to the writers of his television show, The Unit, available here.

First principles, however, are not the only kind of principles. If Mamet’s three magic questions are the first principles of good storytelling, then Emma Coats’s 22 storytelling principles making their way around the Internet this week articulate some of the most relevant secondary principles. Coats is a storyboard artist at Pixar, a company that knows a thing or two about good storytelling. The following are the maxims she’s gleaned from her years working at the prestigious animation studio:

1: You admire a character for trying more than for their successes.

2: You gotta keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer. They can be v. different.

3: Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.

4: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.

5: Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.

6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?

7: Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.

8: Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.

9: When you’re stuck, make a list of what WOULDN’T happen next. Lots of times the material to get you unstuck will show up.

10: Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.

11: Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.

12: Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th–get the obvious out of the way. Surprise yourself.

13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.

14: Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.

15: If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.

16: What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.

17: No work is ever wasted. If it’s not working, let go and move on–it’ll come back around to be useful later.

18: You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.

19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.

20: Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?

21: You gotta identify with your situation/characters, can’t just write ‘cool.’ What would make YOU act that way?

22: What’s the essence of your story? Most economical telling of it? If you know that, you can build out from there.

Mamet’s 3 + Coats’s 22. That’s 25 basic storytelling principles that, if followed–as Mamet tells the writers of The Unit–will buy you a house in Bel Air and allow you to hire someone to live there for you.